Solid collision filtering is a really useful feature in Construct 3, but it’s not very well documented.
Continue reading “How to use solid collision filtering with Tile movement in Construct 3”Finally a sprite sheet recoloring process that works
I have been searching for a good workflow for testing out different color palettes for existing video game designs.
I have finally found a relatively pain free method of testing different color palettes and applying them to entire games. I will be making a video tutorial about this in the future, but before I get to that, I thought I would already explain the basics of the workflow.
Continue reading “Finally a sprite sheet recoloring process that works”