Rendering via the VSE

Using the VSE editor to render out multiple sequences can be helpful. You can easily queue up different sequences for a single render and you can do nice effects like time remapping as well. But it’s usually recommended to use a separate scene for all the VSE stuff so that you don’t run into weird problems. The question becomes, how do you control the render settings: is it from the linked scene render settings or from the VSE scene render settings? Here’s a quick rundown:

-The resolution of both scenes will affect the outcome: if your animation scene has a resolution of say 10 x 10 and you VSE scene has a resolution of 1920 x 1080, then the image will be stretched from 10 x 10 to 1920 x 1080 and the result will be incredibly blurry. If you do it the other way around so that the animation scene has a big resolution and the VSE sequence has a smaller resolution, then you are wasting render time because Blender will render the larger number and the scale it down for the VSE.

-The sampling and light path settings will be taken from the animation scene (not the VSE scene)

-The file output location will be taken from the VSE scene

-GPU vs CPU setting will be taken from the individual animation scenes (you can render some sequences with GPU and others with CPU)

-Motion blur will (thankfully) be taken from the animation scene (the motion blur setting in the VSE scene won’t affect anything)

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