How to draw freehand curves in Blender

Since 2.78 Blender has had the amazing capability to draw freehand curves. Here’s how you do it:

-Add a curve object (shift+ A –> curve –> bezier)
-Take it to edit mode and delete the default curve there
-Go to the “create” tab (in the left hand toolbar) and click “draw”
-You can now use your mouse to draw amazing freehand curves

Restore a WordPress site with just the Mysql-database file

Here’s how to restore a WordPress site to a new WordPress installation, perhaps at another web host:

1. Create a database, a database user and assign the user to the database. If this is too much trouble, you can use a one click installer as long as you then delete the WordPress installation files (keep a copy of the wp_config-file though) via FTP and drop all the tables from the database (doing this will give you the basic database setup).

2. Download WordPress, unzip and upload the files to the server

3. Go to your web-address and run the installation

4. OPTIONAL: If you have a backup of your old theme, upload the theme folder into the wp-content –> themes -folder and upload the “uploads” folder inside “wp-content” as well.

5. You site should now be up and running!

Activate camera fly mode in Unity

Here’s how to easily fly around your scene by using the standard wasd-keys and your mouse (like in a game):

1. Hold down the right mouse button
2. Press one of the wasd keys to move and move your mouse to turn

Importing alpha-mapped planes from Blender to Unity

This tutorial shows you how you can bring alpha mapped planes into Unity while keeping the transparency intact:

1. Import the 3d-model as an asset
2. Import the texture as an asset and toggle the “Alpha is transparency” checkbox on. Apply.
3. Drag the 3d-model to your scene
4. Drag and drop the texture on top of the 3d-model
5. Select the object and open it’s shader in the inspector. Change the rendering mode from “opaque” to “fade” or “transparent”

Rendering via the VSE

Using the VSE editor to render out multiple sequences can be helpful. You can easily queue up different sequences for a single render and you can do nice effects like time remapping as well. But it’s usually recommended to use a separate scene for all the VSE stuff so that you don’t run into weird problems. The question becomes, how do you control the render settings: is it from the linked scene render settings or from the VSE scene render settings? Here’s a quick rundown:

-The resolution of both scenes will affect the outcome: if your animation scene has a resolution of say 10 x 10 and you VSE scene has a resolution of 1920 x 1080, then the image will be stretched from 10 x 10 to 1920 x 1080 and the result will be incredibly blurry. If you do it the other way around so that the animation scene has a big resolution and the VSE sequence has a smaller resolution, then you are wasting render time because Blender will render the larger number and the scale it down for the VSE.

-The sampling and light path settings will be taken from the animation scene (not the VSE scene)

-The file output location will be taken from the VSE scene

-GPU vs CPU setting will be taken from the individual animation scenes (you can render some sequences with GPU and others with CPU)

-Motion blur will (thankfully) be taken from the animation scene (the motion blur setting in the VSE scene won’t affect anything)