A Simple Image Sequence Player Made for 3D Artists

If you render image sequences, you know the pain:
scrubbing folders full of frames, guessing playback speed, or opening heavy software just to check timing.

This Image Sequence Player is built to fix exactly that.


Play Your Renders at the Correct Framerate

Drop in a folder of images and hit play.
The player runs your sequence at a true, time-based framerate, so 24 fps actually feels like 24 fps—no drifting, no guesswork.

Perfect for:

  • Animation previews
  • Simulation checks
  • Camera move timing
  • Look-dev iterations

Smooth Playback, Even for Heavy Sequences

For larger renders, you can prerender the sequence into a cached video with one click.
Playback instantly becomes smooth and responsive—great for long or high-resolution sequences.

You can still scrub frame-by-frame when you need precision.


Loop, Scrub, Step — Instantly

  • Loop animations for motion checks
  • Scrub the timeline naturally
  • Step frame-by-frame forward or backward

No setup, no importing, no project files.


Export a Quick Video File

Need to send a preview to a client or teammate?

Export your sequence directly to:

  • AVI (fast, no recompression)
  • MP4 (easy sharing, universal playback)

What you see is exactly what you export.


Why Artists Like It

  • No timeline setup
  • No codecs to fight
  • No heavy software just to “check a render”
  • Fast, clean, and predictable

It’s the kind of tool you keep open next to Blender, Houdini, or Unreal—just for viewing.


Built for One Job, Done Well

This isn’t an editor.
It’s a viewer that respects time, framerate, and your workflow.

If you work with image sequences, this tool saves time every single day.

Download here:

https://github.com/AnttiPerala/simpleImageSequencePlayer/releases/tag/1.0


AE: Duplicate composition with it’s precomps

In this quick video we demonstrate a simple way of duplicating compositions that contain nested precomps, without the need for any 3rd party tools. If your project is very complicated, you can first save a temporary copy and use the “reduce project” command to eliminate all other comps besides the ones you need to duplicate before importing it to your main project.

Written version:

Continue reading “AE: Duplicate composition with it’s precomps”

Using merge paths to combine shapes in After Effects

The merge paths functionality allows you to form more complex shapes by combining different shapes together. It can be a bit tricky to get just right though. This tutorial walks you trough the process of combining shapes with merge paths.

Written version:

Begin by creating a shape layer. Add another shape into the same shape layer and drag it below the first shape in the timeline. Click on the part that says contents to select it. Open the small add menu and select merge paths. Change the mode to suit your situation. We want to subtract the triangle from the circle in this case.

The two shapes are now united into one shape, which you can verify by giving it a stroke.

Thanks for watching and see you next time on One Minute Video Tutorials.com.

After Effects: “shadows only” for a layer

After Effects doesn’t have any built-in method of creating a so-called shadow catcher, which means creating a surface that displays only the shadows cast on top of it. In this tutorial we show you a way of working around that limitation: