In this video we create automated greebles in Blender 2.79 with the built-in Discombobulator tool:
Written instructions:

Because your time is valuable
In this video we create automated greebles in Blender 2.79 with the built-in Discombobulator tool:
Written instructions:
Have you noticed how it can sometimes be difficult to select the right thing in Blender? You might for example need several clicks to select the object you want in object mode. That’s because Blender will take into consideration each object that is underneath the cursor when you click. Here are some tips that might help make selecting the correct object a little bit less frustrating:
Tip 1:
Hold down the alt-key when you right-click on an object. This will open up a selection menu which allows you to see all the objects that were under your cursor when you clicked. This will also work even when adding to an old selection, so that if you hold down shift and alt it will let you add the new object from the list to the current selection.
Tip 2:
See if changing the selection depth engine helps. You can find the option under Preferences –> System –> Selection. There you can test both “OpenGL Occlusion Queries” and “OpenGL Select” to see if one works out better for you.
Tip 3:
See if holding down the control-key while selecting helps. That will disable the depth check and select the object which origin is the closest to the mouse cursor during the click.
Tip 4:
Sometimes it can be really difficult to see the objects you have selected because the outline can be so thin. Luckily you can increase the outline width/thickness by going to preferences –> Themes –> 3D View and changing the “Outline width” property.
Here’s how you can change the order of the build modifier:
-Take your mesh to edit mode
-Select the faces you want to effect
-Place the 3D cursor to a suitable location (if using the cursor distance option)
-Choose mesh –> sort elements –> cursor distance
-Make sure you select “faces” in the toolbar properties section (the area where temporary options for various tools appear)
-Now the build order should be based on the distance of each face from the 3d -cursor. This is perfect for quickly growing things!
In this video tutorial we’ll demonstrate how to easily create complex camera moves in Blender.
Written instructions:
Here’s how to use the knife project tool in Blender:
2021 Edit:
This process has change a little bit in the recent versions of Blender. Now you just take the object you want to cut into edit mode, then control select the cutter from the outliner. Then cut like usual.
Written Instructions:
In this quick tutorial we show you how to use the UV project modifier:
Written instructions:
Continue reading “Blender Cycles UV project modifier tutorial”
Since 2.78 Blender has had the amazing capability to draw freehand curves. Here’s how you do it:
-Add a curve object (shift+ A –> curve –> bezier)
-Take it to edit mode and delete the default curve there
-Go to the “create” tab (in the left hand toolbar) and click “draw”
-You can now use your mouse to draw amazing freehand curves
This tutorial shows you how you can bring alpha mapped planes into Unity while keeping the transparency intact:
1. Import the 3d-model as an asset
2. Import the texture as an asset and toggle the “Alpha is transparency” checkbox on. Apply.
3. Drag the 3d-model to your scene
4. Drag and drop the texture on top of the 3d-model
5. Select the object and open it’s shader in the inspector. Change the rendering mode from “opaque” to “fade” or “transparent”
In this quick tip I show you one way of fixing a common parenting problem in which the parented object jumps to a strange location:
In this quick tip I show you how to reset the Blender UI to it’s default settings: