Blender build modifier order

Here’s how you can change the order of the build modifier:

-Take your mesh to edit mode

-Select the faces you want to effect

-Place the 3D cursor to a suitable location (if using the cursor distance option)

-Choose mesh –> sort elements –> cursor distance

-Make sure you select “faces” in the toolbar properties section (the area where temporary options for various tools appear)

-Now the build order should be based on the distance of each face from the 3d -cursor. This is perfect for quickly growing things!

Examples of Brackets plus the Emmet extension

Here’s how the Emmet extension for Brackets can really speed up your workflow:

-type #mydiv and hit tab to get <div id=”mydiv”></div>
-type lorem and hit tab to get lorem ipsum text
-type #container>.col-sm-4*3 and hit tab to get
<div id=”container”>
<div class=”col-sm-4″></div>
<div class=”col-sm-4″></div>
<div class=”col-sm-4″></div>
</div>

How to draw freehand curves in Blender

Since 2.78 Blender has had the amazing capability to draw freehand curves. Here’s how you do it:

-Add a curve object (shift+ A –> curve –> bezier)
-Take it to edit mode and delete the default curve there
-Go to the “create” tab (in the left hand toolbar) and click “draw”
-You can now use your mouse to draw amazing freehand curves