Did you know that you can open up the render location folder from inside Blender? Find out how in this Blender quick tip:
Written version:
Continue reading “Blender workflow tip: open render location”

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Did you know that you can open up the render location folder from inside Blender? Find out how in this Blender quick tip:
Written version:
Continue reading “Blender workflow tip: open render location”
In this fast speed video tutorial we use the free Blam -addon in order to quickly turn a regular photograph into a 3D scene with a technique sometimes referenced as camera mapping or camera projection.
You can download Blam here:
https://github.com/stuffmatic/blam
Written instructions:
Continue reading “Convert a 2D image into a 3D animation in Blender”
In this video tutorial we show you how to use the import images as planes addon in order to quickly bring images with alpha channels into Blender while working with the Cycles render engine.
Written instructions:
Continue reading “How to import an image with an alpha channel as a plane into Cycles”
Cycles might feel confusing when your trying to create a dark scene for the first time, since there will be some light in a cycles render even if you have deleted all the light sources like lamps and emitters. In this video we show an easy way to create a dark, mysterious scene in cycles with minimal lighting.
In this fast speed tutorial we combine two different texture images into one texture without seams with the help of texture paint:
Written version:
Continue reading “How to combine two textures shot from different angles in Blender”
In this video tutorial we will snap an object to the face normal of another object. This makes aligning different objects perfectly quite easy!
Written version:
Continue reading “Snap object to the face of another object in blender 2.7”
In this tutorial we will show you a way of modeling walls that have windows in them without ruining the face loops/topology of the wall:
Written version:
Continue reading “How to model walls with windows that have good topology in Blender 2.6”
Written instructions:
Continue reading “Blender 2.6 F-curve modifier tutorial”
Camera animation can sometimes be a bit tricky to get just right. If you ever have the need to bring the camera and it’s animation from another blender file, here’s how to do it:
-Go to file –> apped
-Select the blender file you want to bring the camera from
-Go to “object” folder and find the camera from there NOTE: you might intuitively think to go to the “camera” folder, but that won’t work.
-Click on the “Link/append from Library” button
-The camera and it’s animation should now be in your new blender file