In this video tutorial we add a driver in Blender that will automatically produce sine-wave movement to our object.
Written instructions:
Continue reading “Add sine-wave motion to an object via drivers in Blender”
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In this video tutorial we add a driver in Blender that will automatically produce sine-wave movement to our object.
Written instructions:
Continue reading “Add sine-wave motion to an object via drivers in Blender”
Here are the steps for testing out the new microdisplacement possibilities in Blender:
1. Switch to Cycles render engine
2. Go to user preferences –> system –> enable opensubdiv compute (choose CPU as the compute device unless you have a good graphics card)
3. Set feature set to “Experimental” (on top of the render settings)
4. Add a subdivision surface modifier to the default cube and check “use opensubdiv” and “adaptive”
5. Add a material to the cube and set it’s displacement to “true” instead of “bump”
6. Go to the node editor, add a noise texture and connect it to displacement
7. Control the intensity of the displacement by adding a math node in between and setting it to multiply
8. Turn on preview rendering (in viewport shading). You might need to tab between edit and object mode sometimes to refresh the preview.
This quick tip shows you how you can make your brush edges hard instead of soft in Blender:
EDIT: In 2022 This setting is found under “falloff” where you get the curve if you choose “Custom” first from the falloff dropdown.
Sometimes it makes sense to paint directly in the UV/Image editor. This quick tip shows how:
In this video tutorial we take a look at fixing SVG files that did not import correctly into Blender from Inkscape or Illustrator.
Written version:
Continue reading “Fixing problematic SVG files imported into Blender”
In this one minute video tutorial we create a morphing effect between two different shapes in Blender:
Written version: